Destiny HERO - Disk Commander
DARK 1

Destiny HERO - Disk Commander

  • Archetype:
  • Destiny HERO

  • ATK:
  • 300

  • DEF:
  • 300

  • View:
  • 4816




Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
57± 8/ 100
Power Score
Intrinsic 56
Deck 58

Destiny HERO - Disk Commander — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 58 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Disk Commander's value is a once-per-Duel draw 2 that triggers only after it is Special Summoned from the GY, with a restriction that it cannot be revived the turn it was sent there. That is real card advantage, but it is gated behind GY access and a single use, so the 300 ATK and Level 1 body earn little on their own. The card is widely run (298 decks, about 1 copy each, with strong Destiny HERO partner pairings), which confirms it is a practical, accessible recursion piece, but high deck inclusion is not treated as intrinsic power. No combo evidence exists, so the combo-conversion score rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 60 Live in 298 of 298 sampled decks at about 1 copy each, but reaching the GY and then Special Summoning it is a conditional route with no combo starter data (observed deck frequency; route inferred from text).
Combo & Conversion 45 No recorded boards, so conversion is limited to text: the draw 2 is a single follow-up effect with no body beyond a 300 ATK Level 1 (inferred).
Resource Economy 72 A once-per-Duel draw 2 from the GY is a clean refuel that turns a spent card into +2 cards without a cost (verified from card text).
Effect & Interaction 8 No negation, removal, or hand-trap effect on the card (verified from card text).
Material Utility 45 Level 1 DARK Warrior body is a generic low-level material, but with no Tuner and no conversion evidence the value is modest (verified from card text; inference).
Resilience & Flexibility 45 The effect is a GY-based, once-per-Duel trigger that a GY interaction can disrupt, and its 300 ATK body offers little board presence (inferred).
Deck-Building Efficiency 70 Single-copy, no garnet or lock requirement, and a cheap body fits many decks, so slot cost is low (observed copy distribution; inference).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 56, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-Duel draw 2 from the GY gives clean card advantage
  • Widely included across 45 archetypes and 298 sampled decks
  • Low slot cost with a single-copy profile

Weaknesses

  • Requires GY access and a Special Summon from the GY
  • Cannot be revived the turn it was sent to the GY
  • No interaction or negation and a low-impact 300 ATK body

Counters / choke points

  • GY interaction such as banish or GY-targeting effects
  • Effect negation that stops the once-per-Duel draw

Best use

GY recursion draw-2 body in Destiny HERO shells. Decks: Destiny HERO, Heroic, Purrely, Elemental HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-Duel draw 2 when Special Summoned from the GY (card text); Cannot be Special Summoned from the GY the turn it was sent there (card text); Level 1 DARK Warrior, 300 ATK / 300 DEF, Effect Monster (card data)
  • Observed: Appears in 298 sampled decks, average 1.04 copies, 45 distinct archetypes (deck data); Strong pairings with Fusion Destiny (82.6%) and Destroyer Phoenix Enforcer (79.9%) (deck data); Guides list it in the Destiny HERO main deck section (guide data)
  • Inferred: Accessibility depends on sending it to the GY and then Special Summoning it, which is a conditional route; Material value is generic at Level 1 but has no conversion evidence; Single use per Duel means the card is a one-shot draw rather than a repeatable engine
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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